Earth Quake Treasure Run: Art and Design complete for 1st playable. In the coding phase.
Design and Art completed for Epic Fire Rescue. Its going to be a cute and fun challenge.
Earth Quake Treasure Run has been sidelined as the contracted programmer moved to Finland to continue his programming education.
New programmer on board and have begun developing Epic Sea Battle for the Google Play and Apple App Store markets!
Epic Sea Battle for Android is almost complete! iOS version has been in testing.
Published Epic Sea Battle for iOS and Android. Balanced weapons, never ending levels for infinite play.
Began Re-developing "Zombie Hotel"
Renamed from Zombie Rush the Flash Game prototype featured on countless websites.
The challenge in developing this title will be the endless game play, keeping the players engaged for hours if not days.
Zombie Hotel has blossomed from a simple idea; 3 minute timed game play, one weapon and zombie encounters into an incredibly rich and in-depth gaming experience. Gone is the monotonous hallways and linear game play, now players will need to scour the landscape, collect and build their own items for survival. Oh yeah, zombies are relentlessly trying to devour you.
Renamed Zombie Hotel to "Humans Lost" befitting the theme of the game.
Game play is complete, multiple locales are needed to complete the game.
New Game Announcement! Astro Blast! (working title) has begun production and has been prototyped to perfection. A controller-less action arcade game.
News: Humans Lost is nearly art complete, while Orcs and Arrows is fully functional and awaits further level designs before release.
Humans Lost readies itself for launch. Look for it in the app stores early December.
Humans Lost v 1.0 is Finally art complete and now in the QA testing phase.
Humans Lost finally released on Android Devices while iOS in progress after mandatory Promo Material is created prior to submission.
Numerous additions made to the game and has Entered the final phase of CSD QA - Balance Testing.
Humans Lost gets a massive update to gameplay, includes the ability to Run and inflict an incredibly powerful Jump attack, instantly killing any Zombie.
Mega City Runner, is complete and is Publish Pending.
Orcs and Arrows is still in its level design production phase, and its turning out incredible.
Humans Lost - Headed for Steam on Mac and PC systems. Updates to expand its core functionality, new locations, trading, quests and even more action / tactical gameplay.
Orcs and Arrows has added numerous Levels and gameplay mechanics. Two worlds, 20 levels total.
More projects to come, just cant talk about them!
FunKey Games publishes a quick and catchy, yet an incredibly challenging game for everyone to play.
Behold, Super Cave Escape.
Super Cave - Super Success! Updated background artwork in Super Cave Escape, all beautifully rendered in 3D.
We're a small Game Creation Factory, currently developing and now supporting PC / Mac platforms through Steam. Check out our Games... Fun, Casual and even hardcore. Were expanding our project scope to full length feature games. Whenever possible, we will continue the endless gaming directive, but now integrate level progression, RPG character management, tactical and arcade elements combined with non stop and cleverly designed gaming action. Get ready, each game gets bigger and better!
Notice our games look retro, why Unity 3D for 2D games? The easy answer to this question is, performance and portability. Unity's 2D implementation is perfect for our Retro style game-play and making games that run at 30 / 60 frames per second is the de facto standard for each title.
Expansion and ease of use: Unity 3D is an impressive suite of development tools and technology that rivals anything in the industry. Its simple integration using the industry standard FBX file format, allows artists, the ability to create incredible art and animation using their preferred tools, which is perfect for our growing Project list.